STAR WARS : Das große Lichtschwert Duell - društvena igra za 2 igrača
- Cijena
- 29,99 €
+ zaštita kupca 1,96 €
+ dostava od 1,90 €
Sigurna kupovina uz PayProtect
Dostava diljem Hrvatske
Kupuj uz PayProtect od provjerenih prodavača uz garanciju povrata novca i sigurnu dostavu. Saznaj više
Šifra oglasa: 39966055
Osnovne informacije
- Lokacija
- Grad Zagreb, Gornja Dubrava, Granešina
- Stanje
- rabljeno
Opis oglasa
Board game igra je očuvana i kompletna, u odličnom stanju.
Njemačko izdanje - nema nikakvog teksta u igri.
https://boardgamegeek.com/boardgame/193086/star-wars-das-grosse-lichtschwert-duell
Dodatne slike šaljem na upit, isprobavanje po dogovoru u Zagrebu.
098 927 9595
Prijevod pravila na engleskom:
Only Jedi or Sith Lords are to lead a lightsaber able. Only through years of long, hard training, they learn to
control it. Quick response is an important basic skill. In numerous lightsaber duels her your capacity of
reaction can train gen and prove that it is one of the fastest fighters. Who also proves a bit of luck and
tactical skill at cards, will emerge in the end as the winner.
PROBE DUEL
Do you play for the first time, anyone can contest before the start of the game, a "sample-duel". Each two
players wearing a duel of: Sit down opposite and represents the duel station so between you that every player
can grab a lightsaber with one hand.
THE DUEL STATION
Represents the duel-ready station and applies a 3 AAA
batteries / LR03 / UM4 1.5V. The battery compartment is
located on the bottom of the dueling station. Please to
insert the batteries, the disclaimer at the end of the Manual
note. the four round "anti-slip pads" sticks in the corners on
the bottom of the dueling station. Pushes the on / off /
mute switch to "ON" to the dueling station turn, pushes the
switch to "OFF" O to turn off. If you switch to "MUTE"
pushes,
only the light signals will appear. You can then play the
game "without sound". Puts the two light swords in so
far as the color-matching openings until you feel a
resistance.
THE GREAT
LIGHTSABER DUEL
1
e
r
The other hand you lay on the grooved surface at the bottom of the duel station. The challenger presses the
black starter button and the duel begins: A blue light will light up on the dueling station and lightsaber noises
coming. Goes out the blue light, you must quickly your lightsaber from the opening draw - who draws faster
wins! The light shines in the color of the winner:
Red - for the player with the red lightsaber; Green - the player with the green lightsaber. At the same time
you hear the original Star Wars music!
Please note:
Draws your lightsaber completely out of the opening! Otherwise it may happen that the dueling station does not
respond correctly. Draws your lightsaber not too early from the opening! Pulls out your light sword before the expiry
of the blue light, you hear a short "error melody" and the color of your opponent appears. He is automatically winner
of the duel in this case.
The goal of the game is to win lightsaber duels and thereby capture as many cards.
game preparation
The 32 Jedi cards and 32 Sith cards are shuffled. To each player face down three cards remaining cards you
lay, with the image side down, in a stack in the middle of the table. The two special cards are not required for
this game type.
game play
The biggest player starts, then it goes clockwise around the table on. If you're on the train, you draw a card
from the pile and take it into your hand. Now you test whether you can make one of the following card
combinations with your hand cards:
Then you need one card face drop in front of you, because you're only allowed three cards in hand hold. This
creates its own discard pile in front of each player.
Challenge for lightsaber duel
Do you have any of the required card combinations on hand, you may (but need not) a teammate for
lightsaber duel challenge! The winner of the duel wins the 3 cards of the laid card combination and the
discard pile of the opponent. Therefore, it is advisable to challenge the player, who are the largest discard
pile in front of him. If a player does not discard pile, he can not be challenged to a duel.
three different
Jedi cards
three different
Sith cards
3 equal
Jedi cards
3 identical
cards Sith
2
Danger:
You are not completely free to choose your
dueling opponent! Did you col- lected three
identical or three different Jedi cards, you can
challenge the lightsaber duel, the top card
shows on his discard pile a Sith Lord just
another player. Did you collect three Sith cards
comes as opponents only one player in
question, whose top card shows a Jedi.
No player has a corresponding map on his
discard pile, the duel can not be discharged.
If you decide to contest, a duel, then put the three cards face up on the table. Now all can see that your
cards show a required combination. Choose a suitable opponent, and put the battle station between you. If
you have collected Jedi cards, you play with the green sword, you have Sith cards collected, you play with
the red sword. Who is challenged to a duel must take up the challenge!
Are you both ready? Then the challenger presses the start button. Once the blue light goes out, you pull a
flash your light sword out of the opening. Who draws faster wins! It is important that your light sword
completely pulling out of the opening.
Winner of the duel is the player who lit the lightsaber color. He gets the discard pile of the opponent and
the three face-up cards (card combination). He may discard these cards as profit-stack next to him.
These cards are now safe.
Finally, the challenger receives 3 new hand of cards from the pile and the next player in turn continues the
game. He draws a new card from the deck and then places a card on his discard pile. Does he have a
required card combination on hand, he can decide whether he wants to challenge them to a lightsaber duel.
Playing
The game is played until the concealed deck is exhausted and no more card can be tightened. Those
who still have the possibility to a duel, which must still deliver this course. After that, the game ends.
now counts all tickets that belong to you. These are the cards of your earnings stack your tray stack
and your three (possibly nonexistent) hand cards.
won , the player who gets the most cards. If several players have won the same number of cards,
they must deliver a final duel in the duel station. The winner of this final duel, wins the game.
3
PROFESSIONAL VERSION:
The game is played as described above. Even with the professional version, players try to form the famous card
combinations to challenge their fellow players to a duel and so gain their cards. However, there are the following
differences in the gameplay:
• At the beginning, each player receives only 2 cards and also during the game only 2
• Cards in hand. When the third card of the required card combinations is the overhead
• Map of your own discard pile used.
• The players form two each discard pile: one for Jedi cards and one for the Sith cards.
• The above resting cards of their own discard pile serve the required card
•
to form combinations: the two hand cards are placed to the instructions booklet card.
• The winner will receive only a discard pile of the opponent (and the card combination):
• Who wins as a Jedi with the green sword gets the Sith discard pile of the opponent
• and vice versa.
THERE'S MORE GAME OPTIONS:
GAME OPTION 2:
A player determines which is the Jedi or Sith Lord in the current round of looking hero. The player who has
this hero as a card in his hand and plays out, may challenge another player to a duel on the electronic
station.
game preparation
The 64 Jedi and Sith cards are shuffled. Each player is dealt three cards, which he takes to his hand. The remaining
cards are placed face down as a pull-stack into the middle of the table. The two special cards hold ready her.
Goal of the game is to capture the most cards by their your fellow players defeated in as many
lightsaber duels.
game History
is played consecutively in a clockwise direction. The smallest
player starts and must determine who is the hero sought in this
round. For this he covered with a special card three heroes from
across the special card. The hero who can still be seen, is the
hero of the round! Thus, the first train is completed.
The next player in turn looks at his three hand cards and checks whether it holds the sought heroes obvious: Do
you have the map of the desired heroes you play it, and thus are requesting your opponents to a duel!
But the Sith duel with the Jedi and vice versa! Are requesting you with a red card for Sith duel, check your
opponents' hands and who has a green card Jedi, which is set in front of him. If several players have a
Jedi card, you may choose which Jedi you're want to duel! The other players take their instructions
booklet card back in hand, only the cards of the two duelists remain in the middle of the table.
In the example,
Darth Vader is the
laden hero
4
(Has a matching card can not be fought a duel none of your opponents.) The duel proceeds as in principle
described from. As a challenger you choose the color of the desired sword hero, your opponent is
responsible for the other sword. The winner wins both cards on the table and places them as profit stack
next to him. The loser of the duel must determine who is the hero sought in the next round and re-interpret
the two special cards accordingly.
Both pull concluded a new card from the deck. Then the player to the left of the challenger the game and
checks whether he considers the new heroes are obvious.
Did not the map of the desired heroes you lay a hand your cards on a common discard pile (these cards
are out of the game). Do you get a new card from the pile. Then his train is stopped and the next in turn is
next.
Should the case arise that no player was able to uncover the card with the desired hero even after two rounds,
a new hero is determined with the special cards to be searched.
The game ends once a player has won 8 cards, he wins the game round! You can play until no card can
be tightened more. The player with the most won cards is the winner of the round.
GAME OPTION 3:
Who will be the quickest one pair? Covers successively on getting two cards. Whoever finds a pair allowed
to challenge another player to a duel on the electronic station. The winner of the duel gets two cards face-up
pair.
game preparation
The 64 Jedi and Sith cards as well as the two special cards are shuffled. 16 cards are placed face
down in the form of any spacecraft. Here are three examples:
Of course you can the card as a square 4 x 4 interpret maps. The remaining cards are available as
concealed pull-stack.
Goal of the game is to find image identical pairs of cards and to win in lightsaber duel.
5
game History
The smallest player starts, it goes on in turn. If you're on the train, you cover on any two cards. You do
not have pair found, you turn the two cards to play and take turns next player's train. Have you found a
pair, the two cards lie open and you have to challenge your left neighbor to a duel on the electronic
station.
A challenge to a duel is a matter of honor and must also be accepted! The duel proceeds as in principle
described from. As a challenger you choose the light sword color to match your face-up cards pair, your
opponent is responsible for the other sword.
The winner of the lightsaber duel receives the two face-up cards and place them as profit stack next
to him. Replace the cards obtained by two new cards from the deck and place them face down on
the two vacant seats.
Have you uncovered a special card, great! The special card allows you in this train a total of four cards to
uncover! First, the special card is put back in the box and then so many cards are still uncovered, ausliegen
open to four cards. Were you there or even find two pairs of cards, you now allowed to challenge to a duel
your left neighbor. Do you have a Jedi or two cards pair (s) found, you pull the green lightsaber. Similarly, if
you have uncovered a Jedi and a Sith pair of cards. Have you one or two Sith card pair (s) uncovered, you
play with the red lightsaber.
The winner will receive all face-up cards couples. Replace the collected cards and special card with new
cards from the deck and place it face down on the vacant seats.
Have you uncovered both special cards in a train: Bad luck! In this case, your train is stopped
immediately. All face-up cards are turned over again. The two special cards come in the box and be
replaced by new cards from the deck.
Playing
The game is played until all pairs have been found. The player
with the most cards wins the game
Njemačko izdanje - nema nikakvog teksta u igri.
https://boardgamegeek.com/boardgame/193086/star-wars-das-grosse-lichtschwert-duell
Dodatne slike šaljem na upit, isprobavanje po dogovoru u Zagrebu.
098 927 9595
Prijevod pravila na engleskom:
Only Jedi or Sith Lords are to lead a lightsaber able. Only through years of long, hard training, they learn to
control it. Quick response is an important basic skill. In numerous lightsaber duels her your capacity of
reaction can train gen and prove that it is one of the fastest fighters. Who also proves a bit of luck and
tactical skill at cards, will emerge in the end as the winner.
PROBE DUEL
Do you play for the first time, anyone can contest before the start of the game, a "sample-duel". Each two
players wearing a duel of: Sit down opposite and represents the duel station so between you that every player
can grab a lightsaber with one hand.
THE DUEL STATION
Represents the duel-ready station and applies a 3 AAA
batteries / LR03 / UM4 1.5V. The battery compartment is
located on the bottom of the dueling station. Please to
insert the batteries, the disclaimer at the end of the Manual
note. the four round "anti-slip pads" sticks in the corners on
the bottom of the dueling station. Pushes the on / off /
mute switch to "ON" to the dueling station turn, pushes the
switch to "OFF" O to turn off. If you switch to "MUTE"
pushes,
only the light signals will appear. You can then play the
game "without sound". Puts the two light swords in so
far as the color-matching openings until you feel a
resistance.
THE GREAT
LIGHTSABER DUEL
1
e
r
The other hand you lay on the grooved surface at the bottom of the duel station. The challenger presses the
black starter button and the duel begins: A blue light will light up on the dueling station and lightsaber noises
coming. Goes out the blue light, you must quickly your lightsaber from the opening draw - who draws faster
wins! The light shines in the color of the winner:
Red - for the player with the red lightsaber; Green - the player with the green lightsaber. At the same time
you hear the original Star Wars music!
Please note:
Draws your lightsaber completely out of the opening! Otherwise it may happen that the dueling station does not
respond correctly. Draws your lightsaber not too early from the opening! Pulls out your light sword before the expiry
of the blue light, you hear a short "error melody" and the color of your opponent appears. He is automatically winner
of the duel in this case.
The goal of the game is to win lightsaber duels and thereby capture as many cards.
game preparation
The 32 Jedi cards and 32 Sith cards are shuffled. To each player face down three cards remaining cards you
lay, with the image side down, in a stack in the middle of the table. The two special cards are not required for
this game type.
game play
The biggest player starts, then it goes clockwise around the table on. If you're on the train, you draw a card
from the pile and take it into your hand. Now you test whether you can make one of the following card
combinations with your hand cards:
Then you need one card face drop in front of you, because you're only allowed three cards in hand hold. This
creates its own discard pile in front of each player.
Challenge for lightsaber duel
Do you have any of the required card combinations on hand, you may (but need not) a teammate for
lightsaber duel challenge! The winner of the duel wins the 3 cards of the laid card combination and the
discard pile of the opponent. Therefore, it is advisable to challenge the player, who are the largest discard
pile in front of him. If a player does not discard pile, he can not be challenged to a duel.
three different
Jedi cards
three different
Sith cards
3 equal
Jedi cards
3 identical
cards Sith
2
Danger:
You are not completely free to choose your
dueling opponent! Did you col- lected three
identical or three different Jedi cards, you can
challenge the lightsaber duel, the top card
shows on his discard pile a Sith Lord just
another player. Did you collect three Sith cards
comes as opponents only one player in
question, whose top card shows a Jedi.
No player has a corresponding map on his
discard pile, the duel can not be discharged.
If you decide to contest, a duel, then put the three cards face up on the table. Now all can see that your
cards show a required combination. Choose a suitable opponent, and put the battle station between you. If
you have collected Jedi cards, you play with the green sword, you have Sith cards collected, you play with
the red sword. Who is challenged to a duel must take up the challenge!
Are you both ready? Then the challenger presses the start button. Once the blue light goes out, you pull a
flash your light sword out of the opening. Who draws faster wins! It is important that your light sword
completely pulling out of the opening.
Winner of the duel is the player who lit the lightsaber color. He gets the discard pile of the opponent and
the three face-up cards (card combination). He may discard these cards as profit-stack next to him.
These cards are now safe.
Finally, the challenger receives 3 new hand of cards from the pile and the next player in turn continues the
game. He draws a new card from the deck and then places a card on his discard pile. Does he have a
required card combination on hand, he can decide whether he wants to challenge them to a lightsaber duel.
Playing
The game is played until the concealed deck is exhausted and no more card can be tightened. Those
who still have the possibility to a duel, which must still deliver this course. After that, the game ends.
now counts all tickets that belong to you. These are the cards of your earnings stack your tray stack
and your three (possibly nonexistent) hand cards.
won , the player who gets the most cards. If several players have won the same number of cards,
they must deliver a final duel in the duel station. The winner of this final duel, wins the game.
3
PROFESSIONAL VERSION:
The game is played as described above. Even with the professional version, players try to form the famous card
combinations to challenge their fellow players to a duel and so gain their cards. However, there are the following
differences in the gameplay:
• At the beginning, each player receives only 2 cards and also during the game only 2
• Cards in hand. When the third card of the required card combinations is the overhead
• Map of your own discard pile used.
• The players form two each discard pile: one for Jedi cards and one for the Sith cards.
• The above resting cards of their own discard pile serve the required card
•
to form combinations: the two hand cards are placed to the instructions booklet card.
• The winner will receive only a discard pile of the opponent (and the card combination):
• Who wins as a Jedi with the green sword gets the Sith discard pile of the opponent
• and vice versa.
THERE'S MORE GAME OPTIONS:
GAME OPTION 2:
A player determines which is the Jedi or Sith Lord in the current round of looking hero. The player who has
this hero as a card in his hand and plays out, may challenge another player to a duel on the electronic
station.
game preparation
The 64 Jedi and Sith cards are shuffled. Each player is dealt three cards, which he takes to his hand. The remaining
cards are placed face down as a pull-stack into the middle of the table. The two special cards hold ready her.
Goal of the game is to capture the most cards by their your fellow players defeated in as many
lightsaber duels.
game History
is played consecutively in a clockwise direction. The smallest
player starts and must determine who is the hero sought in this
round. For this he covered with a special card three heroes from
across the special card. The hero who can still be seen, is the
hero of the round! Thus, the first train is completed.
The next player in turn looks at his three hand cards and checks whether it holds the sought heroes obvious: Do
you have the map of the desired heroes you play it, and thus are requesting your opponents to a duel!
But the Sith duel with the Jedi and vice versa! Are requesting you with a red card for Sith duel, check your
opponents' hands and who has a green card Jedi, which is set in front of him. If several players have a
Jedi card, you may choose which Jedi you're want to duel! The other players take their instructions
booklet card back in hand, only the cards of the two duelists remain in the middle of the table.
In the example,
Darth Vader is the
laden hero
4
(Has a matching card can not be fought a duel none of your opponents.) The duel proceeds as in principle
described from. As a challenger you choose the color of the desired sword hero, your opponent is
responsible for the other sword. The winner wins both cards on the table and places them as profit stack
next to him. The loser of the duel must determine who is the hero sought in the next round and re-interpret
the two special cards accordingly.
Both pull concluded a new card from the deck. Then the player to the left of the challenger the game and
checks whether he considers the new heroes are obvious.
Did not the map of the desired heroes you lay a hand your cards on a common discard pile (these cards
are out of the game). Do you get a new card from the pile. Then his train is stopped and the next in turn is
next.
Should the case arise that no player was able to uncover the card with the desired hero even after two rounds,
a new hero is determined with the special cards to be searched.
The game ends once a player has won 8 cards, he wins the game round! You can play until no card can
be tightened more. The player with the most won cards is the winner of the round.
GAME OPTION 3:
Who will be the quickest one pair? Covers successively on getting two cards. Whoever finds a pair allowed
to challenge another player to a duel on the electronic station. The winner of the duel gets two cards face-up
pair.
game preparation
The 64 Jedi and Sith cards as well as the two special cards are shuffled. 16 cards are placed face
down in the form of any spacecraft. Here are three examples:
Of course you can the card as a square 4 x 4 interpret maps. The remaining cards are available as
concealed pull-stack.
Goal of the game is to find image identical pairs of cards and to win in lightsaber duel.
5
game History
The smallest player starts, it goes on in turn. If you're on the train, you cover on any two cards. You do
not have pair found, you turn the two cards to play and take turns next player's train. Have you found a
pair, the two cards lie open and you have to challenge your left neighbor to a duel on the electronic
station.
A challenge to a duel is a matter of honor and must also be accepted! The duel proceeds as in principle
described from. As a challenger you choose the light sword color to match your face-up cards pair, your
opponent is responsible for the other sword.
The winner of the lightsaber duel receives the two face-up cards and place them as profit stack next
to him. Replace the cards obtained by two new cards from the deck and place them face down on
the two vacant seats.
Have you uncovered a special card, great! The special card allows you in this train a total of four cards to
uncover! First, the special card is put back in the box and then so many cards are still uncovered, ausliegen
open to four cards. Were you there or even find two pairs of cards, you now allowed to challenge to a duel
your left neighbor. Do you have a Jedi or two cards pair (s) found, you pull the green lightsaber. Similarly, if
you have uncovered a Jedi and a Sith pair of cards. Have you one or two Sith card pair (s) uncovered, you
play with the red lightsaber.
The winner will receive all face-up cards couples. Replace the collected cards and special card with new
cards from the deck and place it face down on the vacant seats.
Have you uncovered both special cards in a train: Bad luck! In this case, your train is stopped
immediately. All face-up cards are turned over again. The two special cards come in the box and be
replaced by new cards from the deck.
Playing
The game is played until all pairs have been found. The player
with the most cards wins the game
Karta
Napomena: Prikazana je približna lokacija
Gruntprog
Korisnik je verificirao broj telefona u državi: Hrvatska
Korisnik nije trgovac te na njega nisu primjenjive EU odredbe o zaštiti potrošača
- Adresa: 10040 ZAGREB, Grad Zagreb, Hrvatska
- Oglas objavljen
- 10.11.2025. u 09:13
- Do isteka još
- Oglas prikazan
- 2430 puta
Gruntprog
Korisnik je verificirao broj telefona u državi: Hrvatska
Korisnik nije trgovac te na njega nisu primjenjive EU odredbe o zaštiti potrošača
- Adresa: 10040 ZAGREB, Grad Zagreb, Hrvatska








